Science Concepts:
kinetic energy, work, momentum, impulse, integrals, derivatives
“If you think I
look bad, you should see the other guy!” This common phrase, sometimes spoken
sarcastically, reflects a fundamental principle of fighting, which is the one who receives the least damage
“wins”. The goals in a fight are to
inflict damage and avoid taking it.
There is a lot that goes into
achieving those goals. What I’ll address
here is the damage inflicted when a strike is landed. Sorry, no joint locks or grappling slams
today. I’m going to assume, for the sake
of discussion, that the attacker (whether that is you or your opponent) has
landed a strike in the desired location.
So, assuming that happens, if you’re dishing it out then how do you
maximize the effect, and if you’re dishing it in then how do you minimize the
effect? (A little forewarning: this one
is going to get really nerdy.)
Harder,
Better, Faster, Stronger
Daft Punk got it right.
Harder, better, faster, and stronger are all unique and separate
things. Speed is great, but without
structure behind it, then there’s no strength in the strike (which is fine, by
the way, in knife fighting). You can
have structure and strength in your movement, but if you move slowly then you
won’t be knocking out too many people even if you manage to hit them. A speeding feather riding a gust of wind
isn’t going to hurt you and neither will a slow rolling car (assuming it
doesn’t roll over you). We need both
speed and strength. This is where
momentum comes in…
The Science
Momentum is the product of an object’s mass and its
velocity, often written p = mv. (Aside:
You may be wondering why ‘p’ is used for momentum. Let’s ignore the fact that using ‘m’ would
just be confusing since ‘mass’ already uses that. Newton originally used the word ‘impetus’ to
describe the quality we now know as momentum. The Latin for ‘impetus’ is
‘petere’, which means “to go to; to seek.”
So, ‘p’ is for ‘petere’.
Etymological nerdery completed.)
You might guess that I’m getting at the point that both speed and mass
are important for striking. You’d be
right, but that’s only a tiny part of the picture.
Momentum is necessary for striking, but consider this:
simply by existing on planet Earth you have huge amounts of momentum. You have mass (some of you more than others)
and are on a planet that is speeding around the sun, which is in a solar system
speeding around the galaxy, which is traveling at ridiculous speeds across the
universe. “Ah,” you say, “relative momentum is the key.” That’s a move in the right direction, but
still not quite there. If I’m in a car
that gently accelerates me up to 60 mph, then it has taken me from a relative
momentum of zero (to the ground) and up to 60 mph times my mass. My momentum at the end of that is huge, but I
wouldn’t say that my body was devastated from the “strike” the car gave
me. Time
is important. If we change the momentum
of something very quickly, then we’re talking about serious impact…or as they
say in physics, “impulse.”
Impulse is the
measure of the change of momentum over time.
Here’s a quick derivation of the formula:
F = ma ,
Newton’s 2nd law of motion
F t = m Dv , multiplicative
inverse and multiplication property of equality (ok, now I’m just being a
pedantic jerk)
Now m Dv is the
change in momentum (the Greek letter delta, ‘D’,
is commonly used in math to indicate the change in a value. Think of Dv
as (v2 – v1).), and that is equal to force times
time. Now we are getting somewhere.
If you change the momentum, say of someone’s face, by applying a large
force in a little time then you can bet that it’s going to hurt. But what if the same force is applied over a
larger amount of time? Depending on how
much large the time interval is, it might not hurt at all. This is where the concept of “rolling with
the punches” comes from. When on the
receiving end of a strike, if you loosen up and move your body back with the
punch so it doesn’t hit full force all at once, then the force is dissipated
over a longer period of time, which reduces the maximum force you feel at any
one time. Consider the following graphs.
Both graphs show force vs. time. In the graph on the left, the force is dealt
in a short interval of time, spiking the graph above the pain level. Receiving this type of strike hurts. The graph on the right is an example of what
happens when you roll with the punches.
The blue areas of the graphs are equal (or at least they’re supposed to
be…just pretend), and the area is the amount of impulse experienced. This comes from the Calculus version of the
impulse equation above:
∫F
dt = m Dv
This almost gives
us the whole picture. “There’s more?!”
Yes, there’s more science, but the conclusion is worth it. Now, when someone rolls with the punch, they
are applying some force to the
fist. If they weren’t, then they’d just
be moving backwards until the punch hit them full force. So, the force has to be dissipated a little
at a time, but how should you do that exactly?
We know that the incoming strike has both mass and velocity, which means that it has kinetic energy, which is the energy an object has due to its motion. Work is when a force is applied to an object that then moves in the direction of the force. Kinetic energy and work are the final pieces of the puzzle that we need. The formula for kinetic energy is KE = ½ mv2. The formula for work is W = Fd. So, if the incoming punch has kinetic energy, then the face needs to do work to dissipate that energy. That gives us the equation W = Favgd = ½ mv2. To stop the incoming strike, the guy rolling with the punch will need to provide an average force over a distance d. You could also think of the average force as the impact force felt by the face (remember that every action has an equal but opposite reaction). The greater the distance is the smaller that average force can be. So, impulse told us that we need to increase the impact time and the energy equations told us that we need to increase the impact distance (to avoid taking damage, that is). Those two conclusions both being true isn’t all that surprising. What is interesting about the energy equation is this: when striking, velocity is a much bigger factor than mass. I can say this because of the squared velocity. Let’s consider a qualitative example.
Suppose puncher A has a mass m and puncher B has a mass m/2.
Also suppose that puncher A punches at v m/s and that puncher B punches at 2v m/s. So, puncher B has
half the mass, but twice the velocity.
The momentum equation will tell us that both punchers have the same
momentum on their punches. However, the
energy equations tell a more complete story.
The punch from A has a kinetic energy of KEA = ½ mv2 . The punch from B has a kinetic energy of is
KEB = ½ (m/2)(2v)2 = (m/4)(4v2) = mv2 = 2KEA. So, B’s punch has twice the kinetic energy of A’s punch, which means that someone will need twice the distance to “roll with the punch” or they’ll just have to feel twice the average impact force. This explains why Bruce Lee had such devastating strikes despite his small size.
KEB = ½ (m/2)(2v)2 = (m/4)(4v2) = mv2 = 2KEA. So, B’s punch has twice the kinetic energy of A’s punch, which means that someone will need twice the distance to “roll with the punch” or they’ll just have to feel twice the average impact force. This explains why Bruce Lee had such devastating strikes despite his small size.
Conclusion
There was a lot of math and physics
getting here, but the results were quite useful. First, we noted that both mass and velocity
matter when striking. In particular, we
want to change the momentum of our target in as little time as possible. If we’re getting hit, then we want the impact
to last as long as possible. Finally, based on the energy equations, we
saw that even though mass and velocity matter in striking, velocity matters more.
So, when you’re practicing, learn good form to have structure that will
allow you to use the mass of your body in your strikes and from there ... get
faster!
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